Animating along a Straight Line in C++ - Slope, Intercept, and Line Equation
Understanding the Straight Line Equation (y = mx + c) | Maths Explanation for C++ Kids
In this tutorial, you'll learn how to draw a straight line in C++ using basic coordinate geometry principles.
This lesson is designed for senior secondary students studying linear equations and straight-line graphs.
We'll use simple C++ code to plot points, calculate the slope, and visualize the line on a canvas.
In coordinate geometry, whether for use in C++ or any other language, the equation of a
straight line has the general form y = mx + c;
where m is the slope and c is the intercept on the y-axis.
For a vertical line, x is constant and for a horizontal line, y is constant.
This formula helps in calculating and drawing straight lines in C++,
whether for graphics, animations, or math-based programming.
Example: Finding the Line Equation Between Two Points | Maths Explanation for C++ Kids
In C++, you can formulate line equation using two known points:
Given any 2 points on the C++ Canvas (x1, y1)
and (x2, y2); we'll have:
Figure: C++ straight line graph coordinates for linear equation y = mx + c
y2 - y1
=
y - y1
x2 - x1
x - x1
⇒ y = (
y2 - y1
) x +
x2y1 - x1y2
x2 - x1
x2 - x1
Comparing this linear equation, for the given C++ canvas points, to the general equation of a straight line,
i.e. y = mx + c
m =
y2 - y1
x2 - x1
&
c =
x2y1 - x1y2
x2 - x1
Say we are to find the equation for the line passing through the arbitrary points (50, 50) and (200, 100) on a C++ canvas:
m =
100 - 50
=
50
=
1
200 - 50
150
3
&
c =
200(50) - 50(100)
=
10000 - 5000
200 - 50
150
=
5000
=
100
150
3
Hence, y = 1/3x + 100/3 or 3y = x + 100
This gives a C++-ready straight line equation that you can use to animate objects or draw lines on a canvas.
C++ Code Example - Animate Object Along a Straight Line
To animate a dot along a straight line in C++, we can increment the x-coordinate and compute the matching y-coordinate
using the equation of the line.
Let's implement a C++ animation algorithm with the above equation representing points
(x1, y1) = (50, 50)
and (x2, y2) = (100, 200).
The straight line equation is one of the first concepts students learn in senior secondary mathematics.
In C++, we can easily plot a line by defining its slope (m) and intercept (c).
This C++ maths tutorial demonstrates how to compute the equation of a line given two points and visualize it using code.
Using C++ to draw straight lines helps students understand the relationship
between slope and intercept in linear equations.
The simple C++ code example provided demonstrates how to draw and animate a straight line in C++
using the slope-intercept equation. It's a fundamental concept in mathematical programming,
computer graphics, and C++ animation.
This foundation helps you transition into more advanced C++ graphics and animation projects.
So! C++ Fun Practice Exercise - Animate in Straight Line
As a fun practice exercise, try modifying the C++ code to explore different gradients and intercepts.
This will be a great way to connect mathematics and programming, and help you
understand more about C++ animations and linear equations.
/*
* Our custom class that interfaces between the parent window
* and the subsequent daemonstrator classes
*/ Facet::Facet(HWNDhWnd, intwindow_width, intwindow_height)
{
motion = newStraightLine(hWnd, window_width, window_height);
}
/*
* This guy decorates buttons with colour and title text
*/ boolFacet::decorateButton(WPARAMwParam, LPARAMlParam) { // button glide calling if (wParam == 12321)
{ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)lParam;
/*
* Say there is more than a single push button,
* this guy picks out the correct button that got clicked
* and calls the corresponding apt function
*/ boolFacet::actionPerformed(HWNDhWnd, WPARAMwParam, LPARAMlParam)
{ switch (LOWORD(wParam))
{ case 12321:
motion->moveInLine(); returnTRUE; default: returnFALSE;
}
}
Facet::~Facet()
{ delete motion;
}
C++ Animation Code for Straight Line - Header File
#pragma once
#defineaWIDTH 10 #defineaHEIGHT 10
classStraightLine
{ public:
StraightLine(HWND, int, int); virtual ~StraightLine(); void paint(); void moveInLine(); protected: HWND hWindow; HDC hdc; int window_width; int window_height; COLORREF ball_colour; int x1; int x2; int y1; int y2; int x; int y; double m, c; // slope and y-intercept of a straight line HPEN ball_pen; HBRUSH ball_brush;
};
/*
* draws the ball/circle using the apt color
*/ voidStraightLine::paint() { // draw a dot
Ellipse(hdc, x, y, x + aWIDTH, y + aHEIGHT);
}
/*
Repeatedly draws ball so as to simulate a continuous motion
*/ voidStraightLine::moveInLine() { // condition for continuing motion while (x + aWIDTH <= window_width) {
y = (int)ceil(m * x + c);
paint();
x += 20; // introduce a delay between renderings
Sleep(50);
}
}