Detecting the Region Demarcated by an Ellipse in C++ | usingMaths
Understanding the Ellipse Region | Maths Explanation for C++ Kids
In this tutorial, we'll learn how to use C++ ellipse region detection to
determine whether a point or object lies inside a defined ellipse boundary.
This concept combines two important ideas: geometry (the equation of an ellipse) and
programming logic (using conditions in C++).
Being able to test if a point lies within an ellipse is useful in many areas — such as collision detection,
interactive graphics, and educational simulations.
Let's break it down step by step.
Checking the Boundaries of an Ellipse in C++ | The Mathematics Behind the Ellipse
We'll use the standard ellipse equation to calculate if an (x, y) coordinate is
within the ellipse region in C++.
As explained in the Equation of an Ellipse in C++ tutorial,
an ellipse centered at (h, k) with semi-major axis a and semi-minor axis b is defined by:
(x - h)2
+
(y - k)2
= 1
a2
b2
Every point (x, y) that satisfies this equation lies on the boundary of the ellipse.
If the sum on the left-hand side is less than 1, then the point is inside the ellipse.
If it's greater than 1, the point lies outside.
It can be deduced that
y = k ± b/a√(a2 - (x - h)2)
;
And conversely
x = h ± a/b√(b2 - (y - k)2)
Hence, the boundaries of any ellipse lie in the range
y ≥ k - b/a√(a2 - (xexternal - h)2);
y ≤ k + b/a√(a2 - (xexternal - h)2)
and
x ≥ h - a/b√(b2 - (yexternal - k)2);
x ≤ h + a/b√(b2 - (yexternal - k)2)
Tip: The equation (x - h)² / a² + (y - k)² ≤ 1 defines the entire region of the ellipse, not just its outline.
Step-by-Step Explanation for C++ Algorithm
Use the ellipse equation to test points.
Apply the test to detect when an object enters the ellipse region.
Visualize the region on the C++ window frame.
Code to Detect Entrance into an Elliptical Region in C++
Any point (x, y) that satisfies
(x - h)² / a² + (y - k)² ≤ 1
lies inside the ellipse region.
We'll translate this into C++ code to perform region detection.
To check for when a second body enters the ellipse, we will continually use the x position
of this second body in the ellipse equation to detect when its y position lies between the top and bottom
limits at the x position in question:
y2nd_img(top) >
k - b/a√(a2 - (x2nd_img - h)2)
and y2nd_img(bottom) <
k + b/a√(a2 - (x2nd_img - h)2)
;
At the same time, we will use the y position of the second body in the ellipse equation to detect
when its x position lies between the left and right limits at the y position in question:
x2nd_img(left) >
h - a/b√(b2 - (y2nd_img - k)2)
and x2nd_img(right) <
h + a/b√(b2 - (y2nd_img - k)2)
Figure: C++ elliptical region detection example on C++ window frame
Here's a C++ code for ellipse region check using the C++ window frame element.
This approach works well for ellipse region collision detection in graphics or games.
Create a new C++ project;
call it Dymetric. Create 2 new C++ class files;
Call them Facet and EllipticalRegion.
Type out the adjoining C++ code for detecting the instance a travelling body crosses the boundary of an ellipse.
By The Way: Notice how the equations for a circle
are similar to those of an ellipse;
No surprise there! A circle is just an ellipse in its simplest form.
How the C++ Elliptical Region Detection Code Works
The ellipse is centered at (h, k) with radii a (horizontal) and b (vertical).
For each point (x, y), we calculate ((x - h)² / a²) + ((y - k)² / b²).
If the result is less than or equal to 1, the point lies inside the elliptical region.
Otherwise, it is outside the region.
This same principle is used in collision detection algorithms for games and simulations,
where objects have elliptical or circular boundaries.
Applications of Ellipse Region Logic
Graphics and Animation: Detecting when a sprite enters an elliptical area on the canvas.
Mathematics Education: Demonstrating geometric regions and inequalities involving ellipses.
Game Development: Checking collisions or hitboxes shaped like ellipses instead of rectangles.
Data Visualization: Highlighting focus zones or interactive selections shaped as ellipses.
In all these cases, C++ ellipse detection helps make interfaces interactive and geometrically accurate.
Key Takeaways on Elliptical Region Detection in C++
In this tutorial, you've learned:
The equation of an ellipse and how to test point positions,
How to use C++ and C++ window frame to visualize the region,
Practical applications of ellipse region detection in programming and mathematics.
Using C++ ellipse boundary code, we can check
if a moving object or point enters the defined elliptical region.
This method is useful in maths programming and
interactive learning for senior secondary students.
This simple concept links algebra, geometry, and coding — showing how mathematics powers real programming!
Summary: Visualizing Elliptical Region in C++
In this tutorial, we learned how to perform ellipse boundary detection in C++.
By using the standard ellipse equation, you can efficiently determine whether a point lies
inside or outside the elliptical region. This logic is widely used in
collision detection, interactive graphics, and data visualization.
So! C++ Fun Practice Exercise - Detect Elliptical Region
As a fun practice exercise, try implementing the same C++ code but using the parmetric equation of an ellipse this time.
This will really validate your understanding of coordinate geometry interpretation and C++ graphical programming
for ellipse region detection and mathematics application.
/*
* Our custom class that interfaces between the parent window
* and the subsequent daemonstrator classes
*/ Facet::Facet(HWNDhWnd, intwindow_width, intwindow_height)
{
elp_region = newEllipticalRegion(hWnd, window_width, window_height);
}
/*
* This guy decorates buttons with colour and title text
*/ boolFacet::decorateButton(WPARAMwParam, LPARAMlParam) { // button glide calling if (wParam == 12321)
{ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)lParam;
/*
* Say there is more than a single push button,
* this guy picks out the correct button that got clicked
* and calls the corresponding apt function
*/ boolFacet::actionPerformed(HWNDhWnd, WPARAMwParam, LPARAMlParam)
{ switch (LOWORD(wParam))
{ case 12321:
elp_region->ellipsedSquare(); returnTRUE; default: returnFALSE;
}
}
Facet::~Facet()
{ delete elp_region;
}
C++ Animation Code for Elliptical Region - Header File
// pen(purple colour) for circle
circle_pen = CreatePen(PS_SOLID, 5, RGB(255, 0, 255));
// brush for travelling square
sq_brush = CreateSolidBrush(sq_colour);
hdc = GetDC(hWindow);
}
/*
* draws the ball/circle using the apt color
*/ voidEllipticalRegion::paint() {
SelectObject(hdc, circle_pen); // use purple colour
SelectObject(hdc, background_brush); // use background colour // draw an ellipse
Ellipse(hdc, x, y, h + a, k + b);
/*
* Repeatedly draws square so as to simulate a continuous motion
*/ voidEllipticalRegion::ellipsedSquare() { // condition for continuing motion while (x_square + sqLENGTH < window_width) { int square_left = x_square; int square_right = x_square + sqLENGTH; int square_top = y_square; int square_bottom = y_square + sqLENGTH;
// determinants for each side of the square int x_left_det = (int)round(((double)b / a)
* sqrt(pow(a, 2) - pow((square_left - h), 2))); int x_right_det = (int)round(((double)b / a)
* sqrt(pow(a, 2) - pow((square_right - h), 2))); int y_up_det = (int)round(((double)a / b)
* sqrt(pow(b, 2) - pow((square_top - k), 2))); int y_down_det = (int)round(((double)a / b)
* sqrt(pow(b, 2) - pow((square_bottom - k), 2)));
if (square_top > k - x_left_det && square_bottom < k + x_left_det
&& square_top > k - x_right_det && square_bottom < k + x_right_det
&& square_left > h - y_up_det && square_right < h + y_up_det
&& square_left > h - y_down_det && square_right < h + y_down_det) { // green colour for our moving body(square) inside our ellipse
sq_colour = RGB(0, 255, 0);
} else { // yellow colour for our moving body(square) outside our ellipse
sq_colour = RGB(255, 255, 0);
}
DeleteObject(sq_brush); // delete former brush
sq_brush = CreateSolidBrush(sq_colour); // recreate brush with a new colour
paint();
x_square += 10; // introduce a delay between renderings
Sleep(50);
}
}