Contour - Teaching Math Through Programming: A Modern Curriculum Approach
We start out by implementing the algorithms and codes for a few topics in Arithmetic --
Even Numbers, Odd Numbers, Prime Numbers, Number Factors,
Highest Common Factor (H.C.F.) - Greatest Common Divider (G.C.D.) and
Lowest Common Factor (L.C.M.)
-- under section Primary.
Then we tackle algorithms and codes for: Converting Mixed Fractions to Improper Fractions;
Converting Improper Fractions To Mixed Fractions, Reducing Fractions to their Lowest Term;
Addition of Fractional Numbers; Subtraction of Fractional Numbers; Sorting Fractional Numbers;
Multiplying Fractional Numbers; Dividing Fractional Numbers;
solving 2 X 2 (two by two) simultaneous equations and 3 X 3 (three by three) simultaneous equations,
under Junior Section (Algebra).
We then go on to show how algorithms and codes for: Graphs - using the x - y coordinate system;
Straight Line Equations; Quadratic Equations; Polynomial (Cubic) Equations;
Periodic / Sinusoidal (Sine and Cosine) Equations; Circle Equations and
Ellipse Equations are used to simulate motions and game theatrics for math-based game development, under the
Senior Section (Dymetric).
Finally, we get to show demonstrations -- we like to call it a daemonstration --
and algorithms or codes for: Combination (Selection Without Repetition);
Permutation (Possible Arrangements); Selection With Repetition;
Selection With Conditional Repetition; Two-Way Encryption - Single Key Encryption
and Private / Public Encryption; and One-Way Encryption (Hashes) used in gaming
and security-oriented softwares, under the Tertiary Section (Miscellaneous).
Spectrum - Exploring Arithmetic Logic in Software Development
We cover the same demonstrations, algorithms and codes in a number of different
programming languages which include - JavaScript, Java,
C++, C Sharp, Visual Basic,Python and Perl!
These real world applications of arithmetic and algebra in code, and a working game designed
to show the use of maths concepts in game development, go a long way to guide on how to use maths in computer programming.
So - Math Meets Code: Solving Real Problems with Algorithms
All you require is little or no programming experience (we will point you in the right directions as we go along),
but the interest to learn how to use maths in real-world programming projects and self-will to follow our interactive math learning demonstrations.
Why don't you select a preferred programming language and start making use of some mathematics!
Not sure how to proceed,
here is just the right place!