Solving Cubic Equations and Animating along Polynomial Curves in C++ | Senior Secondary Mathematics
Using Polynomial equations in C++
In this C++ polynomial equation tutorial, you'll learn how to
model and animate a moving object along a cubic curve using mathematical formulas.
This hands-on project demonstrates how to solve polynomial equations
and translate them into visual motion-ideal for senior secondary students
learning both math and coding.
Understanding Polynomial and Cubic Equations | Maths Explanation for C++ Kids
A polynomial equation expresses a relationship involving powers of a variable.
For a cubic curve, the general form is: y = ax3 + bx2 + cx + d;
Here, a, b, c, and d are constants. Every third-degree polynomial equation
has both a maximum and a minimum point.
These turning points are useful in generating smooth motion when graphing or animating curves with C++.
Figure: Graph of cubic equation and polynomial curve in C++
Deriving the Equation of a Cubic Curve | Maths Explanation for C++ Kids
To generate a cubic equation, all we will need are the
maximum and minimum points of the curve.
y = ax3 + bx2 + cx + d ----- (eqn 0)
By differentiating y = ax³ + bx² + cx + d, we get
dy/dx = 3ax² + 2bx + c.
Setting the derivative equal to zero at both the maximum and minimum points allows us
to calculate a, b, c, and d.
dy/dx = yI = 3ax2 + 2bx + c
At maximum point, yI = 0
yI|(x = xmax) = 0
3axmax2 + 2bxmax + c = 0 ----- (eqn 1)
At minimum point, yI = 0
yI|(x = xmin) = 0 ----- (eqn 2)
3axmin2 + 2bxmin + c = 0
Subtracting both derived equations
yI|(x = xmax) -
yI|(x = xmin)
⇒
3a(xmax2 - xmin2)
+ 2b(xmax - xmin) = 0
2b(xmax - xmin) =
-3a(xmax2 - xmin2)
b =
-3a(xmax - xmin)(xmax + xmin)
2(xmax - xmin)
b = -3/2a(xmax + xmin)
Substituting b in (eqn 1)
3axmax2 + 2bxmax + c = 0
3axmax2 +
2(-3a/2)(xmax + xmin)xmax
+ c = 0
3axmax2 -
3axmax(xmax + xmin)
+ c = 0
3axmax2 - 3axmax2
- 3axmaxxmin + c = 0 c = 3axmaxxmin
From the general equation(eqn 0)
y = ax3 + bx2 + cx + d
ymax = axmax3 +
bxmax2 + cxmax + d
Substituting for b & c
⇒ ymax = axmax3 -
3/2a(xmax + xmin)xmax2
+ 3axmaxxminxmax + d
ymax = axmax3 -
3/2axmax3 -
3/2axmax2xmin
+ 3axmax2xmin + d
ymax = 1/2[2axmax3
- 3axmax3 - 3axmax2xmin
+ 6axmax2xmin + 2d]
ymax = 1/2[
-axmax3 +
3axmax2xmin + 2d]
2ymax = -a(xmax -
3axmin)xmax2 + 2d
2d = 2ymax + a(xmax -
3axmin)xmax2 d = ymax + a/2(xmax -
3axmin)xmax2
b = -3/2a(xmax + xmin) c = 3axmaxxmin & d = ymax + a/2(xmax -
3axmin)xmax2
These formulas form the mathematical basis of our C++ polynomial solver.
Generating and Animating along a Cubic Polynomial Curve in C++
Once we determine the constants, we can implement a C++ cubic equation solver
to animate motion along the curve. The following example shows how to code a
polynomial equation in C++ using simple variables and C++ window frame graphics.
To animate an object along a polynomial curve, increment x continuously and
compute its corresponding y value using the cubic polynomial equation.
This C++ code allows you to visualize the trajectory of a polynomial equation
by plotting the curve dynamically on a C++ window frame. The roots of the polynomial equation and
the coefficients determine the shape and symmetry of the curve.
Create a new C++ project;
call it Dymetric. Create 2 new C++ class files;
Call them Facet and CubicPath.
Type out the adjoining C++ code for animating an image body through
the path of a cubic / polynomial curve.
Key Takeaways on Cubic Path Animation in C++
In this tutorial, you learned how to:
Understand and derive cubic polynomial equations
Find coefficients from maximum and minimum points
Implement a polynomial equation solver using C++
Animate an object along a polynomial curve
By combining algebraic reasoning with code, senior secondary students can see
how mathematics powers real-world applications like animation, computer graphics, and game design.
Applications of Polynomial Equations C++ Programming and STEM Education
Polynomial equations are used in:
Data modeling and curve fitting
Graphics programming for drawing smooth curves
Physics simulations and motion paths
Machine learning and optimization problems
Learning how to solve polynomial equations in C++ provides a strong foundation for both mathematics and computational thinking.
Summary: Visualizing Polynomial Equations in C++
Polynomial equations are powerful tools for generating smooth, curved motion in graphics and animations. In this tutorial,
you've learnt how to solve polynomial equations in C++, understand the mathematics of cubic curves,
and create a simple animation that moves an image body along a polynomial equation path.
This interactive C++ polynomial solver visually demonstrates
how mathematical equations can be represented as real motion on a graph.
It's a simple yet powerful example of combining coding and mathematics
for educational purposes.
So! C++ Fun Practice Exercise - Animate along Cubic Path
As a fun practice exercise, try modifying the values of xmax, xmin, ymax,
and ymin to observe how they affect the polynomial equation graph. You can also:
Write a function to calculate the roots of the polynomial.
Compare your results with a quadratic equation solver.
Build a reusable polynomial equation solver in C++.
/*
* Our custom class that interfaces between the parent window
* and the subsequent daemonstrator classes
*/ Facet::Facet(HWNDhWnd, intwindow_width, intwindow_height)
{
cub_path = newCubicPath(hWnd, window_width, window_height);
}
/*
* This guy decorates buttons with colour and title text
*/ boolFacet::decorateButton(WPARAMwParam, LPARAMlParam) { // button glide calling if (wParam == 12321)
{ LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)lParam;
/*
* Say there is more than a single push button,
* this guy picks out the correct button that got clicked
* and calls the corresponding apt function
*/ boolFacet::actionPerformed(HWNDhWnd, WPARAMwParam, LPARAMlParam)
{ switch (LOWORD(wParam))
{ case 12321:
cub_path->moveCubic(); returnTRUE; default: returnFALSE;
}
}
Facet::~Facet()
{ delete cub_path;
}
C++ Animation Code for Cubic Path Header file
#pragma once
#defineaWIDTH 10 #defineaHEIGHT 10
classCubicPath
{ public:
CubicPath(HWND, int, int); virtual ~CubicPath(); void paint(); void moveCubic(); protected: HWND hWindow; HDC hdc; int window_width; int window_height; COLORREF ball_colour; int x_start; int x_max; int y_max; int x_min; int y_min; int x; int y; double a, b, c, d; // coefficients and constant HPEN ball_pen; HBRUSH ball_brush;
};
/*
* draws the ball/circle using the apt color
*/ voidCubicPath::paint() { // draw a dot
Ellipse(hdc, x, y, x + aWIDTH, y + aHEIGHT);
}
/*
Repeatedly draws ball so as to simulate a continuous motion
*/ voidCubicPath::moveCubic() { // condition for continuing motion while (x + aWIDTH <= window_width && y >= y_max) {
paint();
x += 20;
y = (int)round(a * pow(x, 3) + b * pow(x, 2) + c * x + d); // introduce a delay between renderings
Sleep(50);
}
}