Animating along a Straight Line in C# - Slope, Intercept, and Line Equation
Understanding the Straight Line Equation (y = mx + c) | Maths Explanation for C# Kids
In this tutorial, you'll learn how to draw a straight line in C# using basic coordinate geometry principles.
This lesson is designed for senior secondary students studying linear equations and straight-line graphs.
We'll use simple C# code to plot points, calculate the slope, and visualize the line on a canvas.
In coordinate geometry, whether for use in C# or any other language, the equation of a
straight line has the general form y = mx + c;
where m is the slope and c is the intercept on the y-axis.
For a vertical line, x is constant and for a horizontal line, y is constant.
This formula helps in calculating and drawing straight lines in C#,
whether for graphics, animations, or math-based programming.
Example: Finding the Line Equation Between Two Points | Maths Explanation for C# Kids
In C#, you can formulate line equation using two known points:
Given any 2 points on the C# Canvas (x1, y1)
and (x2, y2); we'll have:
Figure: C# straight line graph coordinates for linear equation y = mx + c
y2 - y1
=
y - y1
x2 - x1
x - x1
⇒ y = (
y2 - y1
) x +
x2y1 - x1y2
x2 - x1
x2 - x1
Comparing this linear equation, for the given C# canvas points, to the general equation of a straight line,
i.e. y = mx + c
m =
y2 - y1
x2 - x1
&
c =
x2y1 - x1y2
x2 - x1
Say we are to find the equation for the line passing through the arbitrary points (50, 50) and (200, 100) on a C# canvas:
m =
100 - 50
=
50
=
1
200 - 50
150
3
&
c =
200(50) - 50(100)
=
10000 - 5000
200 - 50
150
=
5000
=
100
150
3
Hence, y = 1/3x + 100/3 or 3y = x + 100
This gives a C#-ready straight line equation that you can use to animate objects or draw lines on a canvas.
C# Code Example - Animate Object Along a Straight Line
To animate a dot along a straight line in C#, we can increment the x-coordinate and compute the matching y-coordinate
using the equation of the line.
Let's implement a C# animation algorithm with the above equation representing points
(x1, y1) = (50, 50)
and (x2, y2) = (100, 200).
Create a new C# Windows Forms Application project
;
call it Dymetric_CS.
Create 2 new C# classes;
Call them Dymetric and StraightLine.
Type out the adjoining C# code for animating an image body through the path of a straight line.
Important: To generate the Form1_Paint C# code stub,
select the form in design mode; go to its properties; click on the
symbol and select Paint.
Summary: Visualizing Linear Equations in C#
The straight line equation is one of the first concepts students learn in senior secondary mathematics.
In C#, we can easily plot a line by defining its slope (m) and intercept (c).
This C# maths tutorial demonstrates how to compute the equation of a line given two points and visualize it using code.
Using C# to draw straight lines helps students understand the relationship
between slope and intercept in linear equations.
The simple C# code example provided demonstrates how to draw and animate a straight line in C#
using the slope-intercept equation. It's a fundamental concept in mathematical programming,
computer graphics, and C# animation.
This foundation helps you transition into more advanced C# graphics and animation projects.
So! C# Fun Practice Exercise - Animate in Straight Line
As a fun practice exercise, try modifying the C# code to explore different gradients and intercepts.
This will be a great way to connect mathematics and programming, and help you
understand more about C# animations and linear equations.
public Dymetric(int width, int height)
{
line_motion = new StraightLine(width, height);
do_simulation = false;
}
// decide what course of action to take publicvoid decideAction(PaintEventArgs e, bool click_check)
{ if (do_simulation && click_check)
{ // do animation
line_motion.inPlay(e);
do_simulation = false;
} else
{ // Put ball on screen
line_motion.clearAndDraw(e);
do_simulation = true;
}
}
}
}
C# Animation Code for Straight Line Class
using System; using System.Threading; using System.Drawing; using System.Windows.Forms;