Detecting Straight Line Regions in C# | Detect Crossing & Region Division Tutorial
Detecting Regions Divided by a Diagonal Line | Maths Explanation for C# Kids
In this tutorial, you'll learn how to detect when an object crosses a straight line in C#.
We'll explore how to check which side of a line a point lies on, and how to apply this logic to a C# canvas animation.
When working with graphics or simulations in C#, you might need to check which side of a line a ball or object is on.
This technique is common in C# canvas collision detection and helps define regions divided by a line.
Consider a moving body (circle). When it moves across a diagonal straight line,
we can perform an action - such as changing the ball's colour - after it crosses from one region to another.
Figure: C# diagram showing object crossing a straight line region
Understanding the Straight Line Equation in C#
We use the slope-intercept formula (y = mx + c) to define boundaries for region detection in C#.
To implement straight line region detection, we'll compare the ball's x-position with the
position of the line at the same y-coordinate, using the line equation in C#.
If the ball's midpoint is (xb, yb)
and the line at that height is (xl, yl),
then: xl = myd + c
The ball crosses the line when:
xd >= xl.
Figure: C# straight line region diagram showing object coordinates for line detection
This logic uses the line equation in C# to check when an object moves from one region to another.
This can also help with collision detection and
boundary demarcation in C# graphics or HTML canvas.
C# Code: Detecting Line Crossing in Canvas
To determine which side of a diagonal boundary a point belongs to, we use a simple line equation.
This C# example demonstrates line region detection using the slope-intercept method.
Create a new C# Windows Forms Application project
;
call it Dymetric_CS.
Create 2 new C# classes;
Call them Dymetric and StraightLineRegion.
Type out the adjoining C# code for detecting the instance a travelling body crosses the path of a straight line.
This C# line crossing detection example changes the ball's colour once it moves across the line.
Summary: Detecting Line Boundaries with C#
You've learned how to use the line equation in C# to **detect regions divided
by a straight line and trigger actions when objects cross the line**.
This simple logic forms the foundation of C# graphics and animation algorithms.
By now, you can use C# to detect when an object crosses a straight line and determine which region it belongs to.
This simple mathematical approach is useful for animations, physics simulations, and canvas line region detection.
Applying the Line Region Detection Logic in C#
This tutorial teaches you to:
Detect when a ball crosses a straight or diagonal line.
Identify which side of a line a point lies on.
Create interactive C# canvas projects with region-based logic.
You can extend this principle to handle collision detection, line-segment intersection,
or more complex 2D graphics region detection.
So! C# Fun Practice Exercise - Detect Straight Line Boundary
As a fun practice exercise, try modifying the C# code to explore different coordinates and intercepts.
This will be a great way to connect mathematics and programming, and help you
understand more about C# animations and linear boundaries.
C# Straight Line Boundary Window Display Code Stub
public Dymetric(int screen_width, int screen_height)
{
line_region = new StraightLineRegion(screen_width, screen_height);
do_simulation = false;
}
// decide what course of action to take publicvoid decideAction(PaintEventArgs e, bool click_check)
{ if (do_simulation && click_check)
{ // do animation
line_region.inPlay(e);
do_simulation = false;
} else
{ // Put ball on screen
line_region.clearAndDraw(e);
do_simulation = true;
}
}
}
}
C# Animation Code for Straight Line Region class
using System.Threading; using System.Drawing; using System.Windows.Forms;
// Point where ball will cross line
x_line = (y_ball - c) / m;
}
// draw first appearance of ball on the screen publicvoid clearAndDraw(PaintEventArgs e)
{ /*
* draw to offscreen bitmap
*/ // draw line
offscreen_g.DrawLine(Pens.Black, x1, y1, x2, y2);