Solving Cubic Equations and Animating along Polynomial Curves in C# | Senior Secondary Mathematics
Using Polynomial equations in C#
In this C# polynomial equation tutorial, you'll learn how to
model and animate a moving object along a cubic curve using mathematical formulas.
This hands-on project demonstrates how to solve polynomial equations
and translate them into visual motion-ideal for senior secondary students
learning both math and coding.
Understanding Polynomial and Cubic Equations | Maths Explanation for C# Kids
A polynomial equation expresses a relationship involving powers of a variable.
For a cubic curve, the general form is: y = ax3 + bx2 + cx + d;
Here, a, b, c, and d are constants. Every third-degree polynomial equation
has both a maximum and a minimum point.
These turning points are useful in generating smooth motion when graphing or animating curves with C#.
Figure: Graph of cubic equation and polynomial curve in C#
Deriving the Equation of a Cubic Curve | Maths Explanation for C# Kids
To generate a cubic equation, all we will need are the
maximum and minimum points of the curve.
y = ax3 + bx2 + cx + d ----- (eqn 0)
By differentiating y = ax³ + bx² + cx + d, we get
dy/dx = 3ax² + 2bx + c.
Setting the derivative equal to zero at both the maximum and minimum points allows us
to calculate a, b, c, and d.
dy/dx = yI = 3ax2 + 2bx + c
At maximum point, yI = 0
yI|(x = xmax) = 0
3axmax2 + 2bxmax + c = 0 ----- (eqn 1)
At minimum point, yI = 0
yI|(x = xmin) = 0 ----- (eqn 2)
3axmin2 + 2bxmin + c = 0
Subtracting both derived equations
yI|(x = xmax) -
yI|(x = xmin)
⇒
3a(xmax2 - xmin2)
+ 2b(xmax - xmin) = 0
2b(xmax - xmin) =
-3a(xmax2 - xmin2)
b =
-3a(xmax - xmin)(xmax + xmin)
2(xmax - xmin)
b = -3/2a(xmax + xmin)
Substituting b in (eqn 1)
3axmax2 + 2bxmax + c = 0
3axmax2 +
2(-3a/2)(xmax + xmin)xmax
+ c = 0
3axmax2 -
3axmax(xmax + xmin)
+ c = 0
3axmax2 - 3axmax2
- 3axmaxxmin + c = 0 c = 3axmaxxmin
From the general equation(eqn 0)
y = ax3 + bx2 + cx + d
ymax = axmax3 +
bxmax2 + cxmax + d
Substituting for b & c
⇒ ymax = axmax3 -
3/2a(xmax + xmin)xmax2
+ 3axmaxxminxmax + d
ymax = axmax3 -
3/2axmax3 -
3/2axmax2xmin
+ 3axmax2xmin + d
ymax = 1/2[2axmax3
- 3axmax3 - 3axmax2xmin
+ 6axmax2xmin + 2d]
ymax = 1/2[
-axmax3 +
3axmax2xmin + 2d]
2ymax = -a(xmax -
3axmin)xmax2 + 2d
2d = 2ymax + a(xmax -
3axmin)xmax2 d = ymax + a/2(xmax -
3axmin)xmax2
b = -3/2a(xmax + xmin) c = 3axmaxxmin & d = ymax + a/2(xmax -
3axmin)xmax2
These formulas form the mathematical basis of our C# polynomial solver.
Generating and Animating along a Cubic Polynomial Curve in C#
Once we determine the constants, we can implement a C# cubic equation solver
to animate motion along the curve. The following example shows how to code a
polynomial equation in C# using simple variables and C# windows form graphics.
To animate an object along a polynomial curve, increment x continuously and
compute its corresponding y value using the cubic polynomial equation.
This C# code allows you to visualize the trajectory of a polynomial equation
by plotting the curve dynamically on a C# windows form. The roots of the polynomial equation and
the coefficients determine the shape and symmetry of the curve.
Create a new C# Windows Forms Application project
;
call it Dymetric_CS.
Create 2 new C# classes;
Call them Dymetric and CubicPath.
Type out the adjoining C# code for animating an image body through
the path of a cubic / polynomial curve.
Key Takeaways on Cubic Path Animation in C#
In this tutorial, you learned how to:
Understand and derive cubic polynomial equations
Find coefficients from maximum and minimum points
Implement a polynomial equation solver using C#
Animate an object along a polynomial curve
By combining algebraic reasoning with code, senior secondary students can see
how mathematics powers real-world applications like animation, computer graphics, and game design.
Applications of Polynomial Equations C# Programming and STEM Education
Polynomial equations are used in:
Data modeling and curve fitting
Graphics programming for drawing smooth curves
Physics simulations and motion paths
Machine learning and optimization problems
Learning how to solve polynomial equations in C# provides a strong foundation for both mathematics and computational thinking.
Summary: Visualizing Polynomial Equations in C#
Polynomial equations are powerful tools for generating smooth, curved motion in graphics and animations. In this tutorial,
you've learnt how to solve polynomial equations in C#, understand the mathematics of cubic curves,
and create a simple animation that moves an image body along a polynomial equation path.
This interactive C# polynomial solver visually demonstrates
how mathematical equations can be represented as real motion on a graph.
It's a simple yet powerful example of combining coding and mathematics
for educational purposes.
So! C# Fun Practice Exercise - Animate along Cubic Path
As a fun practice exercise, try modifying the values of xmax, xmin, ymax,
and ymin to observe how they affect the polynomial equation graph. You can also:
Write a function to calculate the roots of the polynomial.
Compare your results with a quadratic equation solver.
Build a reusable polynomial equation solver in C#.
public Dymetric(int screen_width, int screen_height)
{
cube_curve = new CubicPath(screen_width, screen_height);
do_simulation = false;
}
// decide what course of action to take publicvoid decideAction(PaintEventArgs e, bool click_check)
{ if (do_simulation && click_check)
{ // do animation
cube_curve.inPlay(e);
do_simulation = false;
} else
{ // Put ball on screen
cube_curve.clearAndDraw(e);
do_simulation = true;
}
}
}
}
C# Animation Code for Cubic Path Class
using System; using System.Threading; using System.Drawing; using System.Windows.Forms;
// constants
a = (-2 * (y_max - y_min)) / Math.Pow((x_max - x_min), 3);
b = -((double)3 / 2) * a * (x_max + x_min);
c = 3 * a * x_max * x_min;
d = y_max + (a / 2) * (x_max - 3 * x_min) * Math.Pow(x_max, 2);
y = (int)Math.Round(a * Math.Pow(x, 3) + b * Math.Pow(x, 2) + c * x + d);
}
// draw first appearance of dot on the screen publicvoid clearAndDraw(PaintEventArgs e)
{ /*
* draw to offscreen bitmap
*/ // clear entire bitmap
offscreen_g.Clear(Color.LightGray); // draw dot
offscreen_g.FillEllipse(dot_colour, x, y, dotDIAMETER, dotDIAMETER);
// draw to screen Graphics gr = e.Graphics;
gr.DrawImage(offscreen_bitmap, 0, 55, offscreen_bitmap.Width, offscreen_bitmap.Height);
}
// repetitively clear and draw dot on the screen - Simulate motion publicvoid inPlay(PaintEventArgs e)
{ Graphics gr = e.Graphics; // condition for continuing motion while (x < offscreen_bitmap.Width - dotDIAMETER && y >= y_max)
{ // redraw dot
offscreen_g.FillEllipse(dot_colour, x, y, dotDIAMETER, dotDIAMETER); // draw to screen
gr.DrawImage(offscreen_bitmap, 0, 55, offscreen_bitmap.Width, offscreen_bitmap.Height);
x += 20;
y = (int)Math.Round(a * Math.Pow(x, 3) + b * Math.Pow(x, 2) + c * x + d); // take a time pause Thread.Sleep(50);
}
x = x_start;
y = (int)Math.Round(a * Math.Pow(x, 3) + b * Math.Pow(x, 2) + c * x + d);
}
}
}