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Quadratic Equation in Java | How to Solve and Animate Quadratic Curves



Understanding the Quadratic Function | Maths Explanation for Java Kids

In this tutorial, we'll explore how to solve quadratic equations in Java and use them to plot and animate a quadratic curve on a Java canvas. Understanding the quadratic equation in programming helps you create parabolic motion, simulations, and engaging math visuals.

A quadratic equation has the general form y = ax2 + bx + c; where a, b, and c are constants. This tutorial explains how to solve, plot, and animate a quadratic function using Java and the Java canvas.

Java graph of quadratic curve
Figure: Java graph of quadratic curve

Generating Quadratic Curves for Java

To generate a quadratic curve in Java, you need two points - the starting point and the vertex (turning point - maximum or minimum).

Quadratic equation graph in Java showing quadratic points - start point and turning (maximum) point.
Figure: Quadratic equation graph in Java showing quadratic points - start point and turning (maximum) point.

The general quadratic function is:

y = ax2 + bx + c

dy/dx = yI = 2ax + b
At maximum / minimum point, yI = 0
yI|(x = xmax) = 0
2axmax + b = 0
b = -2axmax

Substituting b in the general equation
y = ax2 + bx + c
  = ax2 - 2axmaxx + c

         At (xstart, ystart):
ystart = axstart2 - 2axmaxxstart + c
         At (xmax, ymax):
ymax = axmax2 - 2axmax2 + c
    = -axmax2 + c     --------- (eqn *)

Subtracting both derived equations
ystart - ymax = axstart2 - 2axmaxxstart + axmax2
(xstart2 - 2xmaxxstart + xmax2)a = ystart - ymax

Hence:
a   =    ystart - ymax  =  ystart - ymax
xstart2 - 2xmaxxstart + xmax2 (xstart - xmax)2

b = -2axmax
       & from (eqn *)
c = ymax + axmax2


Java Code Example: Quadratic Path Animation

Once we have the equation, we can generate a quadratic curve with Java to visualize its motion. The following example demonstrates how to animate an object along a quadratic curve in Java using the Java canvas. This is a simple form of quadratic motion simulation that helps visualize parabolic motion, such as a ball being thrown.

To make a body travel by the equation of a quadratic curve, continuously increment x by some interval, and use the quadratic equation to get the corresponding y value.

Create a new Java project; call it Dymetric.
Create 3 new Java classes; File, New.
Call them Facet, PanelsQuadraticPath and QuadraticPath.
Type out the adjoining Java code for animating an image body through the path of a quadratic curve.
This simple example demonstrates Java quadratic animation.


Key Takeaways on Quadratic Path Animation in Java

  • A quadratic function in Java models parabolic motion or curves.
  • The quadratic equation Java code can be used for plotting and animations.
  • The constants a, b, and c control the shape and direction of the parabola.

Applications in Programming and Education

The quadratic equation in Java is useful for programming concepts like projectile motion, trajectory planning, and smooth animation curves. Teachers can use this example to show how maths and coding connect - making parabolas come alive through Java programming.

Teachers and students can use this Java quadratic formula tutorial to explore math and programming together. It's a practical example of using maths with code.

Summary: Visualizing Quadratic Equations in Java

In this tutorial, you've learnt how to solve quadratic equations in Java using the quadratic formula. We've also explore how to plot and animate a quadratic curve on an Java canvas. Understanding how to code the quadratic equation in Java is useful for creating simulations, parabolic motion, and smooth animations.

By combining mathematics and Java, you can solve and animate quadratic equations easily. Whether you're plotting parabolas, simulating motion, or building educational tools, mastering the quadratic formula in Java gives you a solid foundation in computational math.


So! Java Fun Practice Exercise - Animate along Quadratic Path

As a fun practice exercise, try adjusting the coefficients a, b, and c to change the curve's shape or motion pattern. This will be a great way to connect mathematics and programming, and help you understand more about Java animations and quadratic equations.







Java Quadratic Path Code - Main Class

package dymetric;

public class Dymetric {

    public static void main(String[] args) {
        Facet lcd = new Facet();
        lcd.setVisible(true);
    }
    
}

Java Quadratic Path Window Setup - Facet Class

package dymetric;

import java.awt.*;
import javax.swing.*;

/**
 * This class just creates a display window to attach our canvas to.
 */

public class Facet extends JFrame {
    
    public Container face;
    public ButtonandCanvasPanels components;
    public ImageIcon logo;
    
    public Facet() {
        // Give our window a title
        super("A window that will hold a Canvas and Button");
        // set window start points and dimensions
        setSize(780,400);
        // close the window when told to
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(true); // should this window be resizable?
        
        // It'll be nice to have our own logo (feel free to use yours)
        logo = new ImageIcon(getClass().getResource("studyingPays.png"));
        this.setIconImage(logo.getImage());
        
        face = this.getContentPane();
        // background colour - may not be necessay since our canvas will have a colour of its own
        face.setBackground(Color.PINK);
        
        
        components = new ButtonandCanvasPanels();
        // using the default layout manager
        face.add(components.button_panel, BorderLayout.NORTH);
        // attach appropriate drawing component
        face.add(components.canvas_panel, BorderLayout.CENTER);
    }
}


Java Quadratic Path Canvas and Button Controls Class

package dymetric;

import java.awt.event.*;
import java.awt.*;
import javax.swing.*;

public class ButtonandCanvasPanels implements ActionListener {
    public JPanel button_panelcanvas_panel;
    public JButton motion_bttn;
    public QuadraticPath qpath;
    
    public ButtonandCanvasPanels() {
        button_panel = new JPanel();
        // pick a background colour
        button_panel.setBackground(Color.PINK);
        button_panel.setLayout(new FlowLayout(FlowLayout.CENTER, 0, 0));
        // O my; but for convenience sake let's add our control button here
        motion_bttn = new JButton("Move");
        motion_bttn.setBackground(new Color(255, 0, 255));
        motion_bttn.addActionListener(this);
        // using the default layout manager
        button_panel.add(motion_bttn);
        
        
        canvas_panel = new JPanel();
        canvas_panel.setLayout(new BorderLayout());
        qpath = new QuadraticPath();
        // attach appropriate drawing component
        canvas_panel.add(qpath, BorderLayout.CENTER);
    }
    
    /**
     * Respond to the button click event 
     */

    public void actionPerformed(ActionEvent evt) {
        qpath.moveQuadratic();
    }
}

Java Animation Code for Quadratic Path Class

package dymetric;

import java.awt.*;

public class QuadraticPath extends Canvas {

    protected Color ball_colour;
    protected int x_start = 50;
    protected int y_start = 300;
    protected int x_max = 350;
    protected int y_max = 50;
    protected int x = x_start;
    protected int y = y_start;
    protected double abc// coefficients and constant
    protected final int aWIDTHaHEIGHT;

    public QuadraticPath() {
        setBackground(Color.LIGHT_GRAY); // canvas color
        ball_colour = Color.RED;
        aWIDTH = aHEIGHT = 10;

        // constants
        a = (double)(y_start - y_max) / Math.pow((x_start - x_max), 2);
        b = -2 * a * x_max;
        c = y_max + a * Math.pow(x_max, 2);

    }

    // Feel free to double buffer if flickering occurs
    public void paint(Graphics g) {
        g.setColor(ball_colour);
        // draw a dot
        g.fillOval(xyaWIDTHaHEIGHT);
    }

    public void moveQuadratic() {
        // condition for continuing motion
        while (x <= 750 && y <= y_start) {
            paint(this.getGraphics());
            
            x += 10;
            y = (int)Math.round(a*x*x + b*x + c);
            // introduce a delay between renderings
            try {
                Thread.sleep(50);
            } catch (InterruptedException e) {
            }
        }
    }
}





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